Emergency Center Last War Survival Game

Emergency Center

When your troops are defeated in battle and the Hospital is full, some of the extra troops are sent to the Emergency Center (also called ICU by some players). The Emergency Center lets you heal these troops so they aren’t lost permanently.

The number of troops you can save depends on the level of your Emergency Center. A higher level means you can save more troops instead of losing them permanently. You can build the Emergency Center once your Headquarters reaches level 22.

Here are some key details about the Emergency Center:

  • Fainted Unit Ratio: This determines the percentage of injured troops sent to the Emergency Center when the Hospital is full. It starts at 21%, meaning 21% of your injured troops will go to the Emergency Center, while the remaining 79% will be lost.
  • Fainted Unit Capacity: This is the maximum number of troops the Emergency Center can hold. At level 1, it starts with a capacity of 450 troops.
  • Rescue Cooldown: After healing troops in the Emergency Center, you must wait for a cooldown period before healing more.

Upgrade Details

LevelIronFoodCoinUpgrade Time (Approx.)Fainted Unit RatioFainted Unit CapacityRescue CooldownPower
11010–1s21%4502d 12h500
2150150–12s22%5002d 12h1,000
3680680–47s23%5502d 12h1,500
41,7001,700–1m 57s24%6002d 12h2,000
514,00014,000–11m 42s25%6502d 10h2,500
661,00061,000–35m 6s26%7002d 10h3,000
7120,000120,000–1h 10m 12s27%7502d 10h3,500
8190,000190,000–2h 20m 24s28%8002d 10h4,200
9310,000310,00050,0003h 16m 34s29%8502d 10h5,100
10370,000370,00060,0004h 15m 32s30%9002d 8h6,100
11930,000930,000160,0005h 32m 12s31%9502d 8h7,600
121,600,0001,600,000250,0008h 23m 49s32%1,0002d 8h9,600
131,700,0001,700,000280,0009h 21m 24s33%1,0502d 8h11,600
142,400,0002,400,000390,00012h 9m 49s34%1,1002d 8h14,000
153,400,0003,400,000550,00017h 1m 45s35%1,1502d 6h16,800
166,100,0006,100,000970,00023h 50m 27s36%1,2002d 6h20,600
177,900,0007,900,0001,300,0001d 9h 22m 37s37%1,2502d 6h24,900
1814,000,00014,000,0002,200,0001d 22h 43m 40s38%1,3002d 6h30,600
1917,000,00017,000,0002,700,0002d 17h 25m 7s39%1,3502d 6h36,900
2030,000,00030,000,0004,800,0003d 19h 35m 10s40%1,4002d 4h45,200
2142,000,00042,000,0006,700,0004d 23h 3m 45s40%1,4602d 4h55,000
2254,000,00054,000,0008,700,0006d 10h 46m 49s40%1,5202d 4h66,100
2368,000,00068,000,00011,000,0008d 9h 12m 52s40%1,5802d 4h78,600
2485,000,00085,000,00014,000,00011d 17h 42m 1s40%1,6402d 4h92,600
25140,000,000140,000,00023,000,00016d 10h 22m 49s40%1,7002d 2h110,500
26200,000,000200,000,00032,000,00023d 7m 56s40%1,7602d 2h131,800
27260,000,000260,000,00042,000,00032d 4h 59m 7s40%1,8202d 2h156,100
28370,000,000370,000,00059,000,00045d 2h 10m 45s40%1,8802d 2h185,100
29520,000,000520,000,00083,000,00063d 13h 55m 43s40%1,9402d 2h219,500
30720,000,000720,000,000120,000,00088d 3h 6m40%2,0002d260,000

Important Notes:

  • The upgrade cost shown in the table above is the base value, meaning the actual cost will be slightly lower once research and other bonuses are applied.
  • The Fainted Unit Ratio caps at 40%, even at the higher levels available during the Age of Oil.

Level 30 and Higher

After Season 2, your warzone enters the Age of Oil, unlocking the ability to upgrade buildings, including the Emergency Center, beyond level 30. To do this, you must complete the “HQ Expansion” technology in the Tech Center.

LevelIronFoodCoinOilFainted Unit RatioFainted Unit CapacityRescue CooldownPower
31790,000,000790,000,000130,000,000360,00040%2,0202d302,400
32870,000,000870,000,000140,000,000576,00040%2,0402d346,900
33960,000,000960,000,000150,000,000979,20040%2,0602d393,500
341,000,000,0001,000,000,000160,000,0001,762,56040%2,0802d441,200
351,100,000,0001,100,000,000170,000,0003,525,12040%2,1001d 22h491,100

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